Friday, February 13, 2009

More from Ankar and Rune Weapons

Ankar has learned that the location of Eldvöð has been revealed and perhaps that would be a better option than the Kuhl-Thahn Forge at this time. Also, Eldvöð is not that far away, but lies in the ruins of an abandoned city in the grasslands. Truth is, it might be jumping the shark to go to Khul-Thahn at this point.

Runes Weapons Of Legend

Chronos type: ring
Appearing as a silver ring with intricate gold runes carved on it inside and out

Void type: sword
There are not any reliable descriptions of this weapon only a report that comes from a Halthar of Gyun who was a known liar and might never have actually seen this blade. His writing says that the blade is glossy black and highly reflective, although it mirrors everything in negative colors. If you stare at it for even a moment, the images start to swirl and distort in nightmarish fashion. The runes along the blade are hard to see and many swear that they move about like ants across the surface of water. The cross piece looks like the mandibles from some large, carnivorous insect and the hilt, unwrapped, looks like plain steel.

Necros type: septre
A hazy crystal ball about 3 inches in diameter with several blood-red runes inside of it is seated atop a ring of carved miniature human skulls that act like the prongs holding the ball in place. The shaft of the septre is a black and silver sculpture of a tower of dead naked bodies of all humanoid races.

Rök type: sword
The Stormblade is a beautifully crafted silver sword with a line of opalescent blue runes carved along its length. It is known that among its lesser powers it can predict/ know the weather in any part of Palladium. It is second in beauty, perhaps, to Ice.

Eldvoð type: sword
It appears as a plain steel sword with a thin line of runes carved down the center. It often seems to be faintly covered with carbon. The blade can glow red, as if just plucked from the smith's forge.

Vaka-Svefn type: helmet
The helm is said to be of a golden lion's head, although it is very lightweight to wear. The runes are carved along the inside rim of the helmet. The interior strap and cushioning are not runic, and so must replaced whenever it wears out. Literally, the helmet's name comes out something like ”waking-sleep”. Some believe this to be the Trojan Horse of runic items.

Ice type: sword
A white gold blade with sparkling silver runes, many say this blade is one of the most beautiful ever made. It is known that it can summon a blizzard in the tropics and freeze 5 square miles of ocean water.

Castlerake type: sword
A large, strong looking blade with faintly golden runes along its length. This blade has felled many a castle wall in its time.

Lodos type: staff
A very knotted and twisted wooden staff, its runes are hard to spot for some since they wind up its length like a ribbon, following the contours of the undulating wood. Some say this staff can raise a forest overnight while others claim it can cause a lunar eclipse of one of Palladiums two small moons. This is not generally a sought after item since it is not suspected to have any offensive power.

Raven type: sword
A strange white blade, like bleached bone or unglazed china, two ribbons of jet black runes twist in a helix like pattern up the blade. Its color has given it the nickname “Bone Blade”. Stories say that you never had to wipe the blade clean as it drank whatever blood it tasted. Although its powers remain a mystery, it is thought to be one of the most powerful blades ever created. It is perhaps second in creepiness only to Void.
It is suspected by some that Mephistopholes or Hel had some part in creating this sword, which would make it a demon-slayer. Others argue that Mantus, the demon lord of the dead more likely influenced its creation.

Celeros type: sword/ring
There is debate as to whether this is a ring or a sword. In either case it appears as if it were a fine lace or spider's web cast in silver blue metal. The runes, which are few, are formed by the negative space left by the holes in the ring/blade. There is a myth that Celeros was created to battle King Dewsduon, the original owner of Chronos.

Some History Lessons

The Temple at Ar-Kem-Tiel

There are a couple of options open to you at this point. You can either head for the Flower of Cassea in Ellendel or the Khul-Thahn Forge in the mountains of Baalgor. And yet there is even more; but first, some more history.

Ahn-Mak-Gnar was the leader of the so-called Empire of the Southern Dragon. The myths of pirates originating from the the lands of southern Timiro starts back during the Golden Age just before the Great War and it is all because of this one being. Ahn was a powerful dragon who made dangerous alliances in his quest for power; he was worshiped as a god by a vicious assemblage of monsters who plundered anyone weaker than they in the name of Ahn's glory. Thus Ahn was able to amass vast wealth using his minions.

Had he not been betrayed his reign would have lasted a thousand years. As it was, he remained in deific power for only 211 terrible years. Ar-Kem-Tiel happened to have a meeting with a sour demonic lord, Succor-Behemoth, and boasted of Ahn-Mak-Gnar's wealth and power, suggesting that it must surely match the demon's. Succor is a psychotically jealous fellow and so became bent on destroying Ahn-Mak-Gnar.

The scrolls tell that Ahn fled his empire after hiding his vast wealth, living out his last two decades as an elf. His followers were all enslaved by Succor-Behemoth, but were then slain because Succor could not control his jealous thoughts that they had once served Ahn faithfully. Eventually Succor-Behemoth caught up with Ahn, for no one ever outruns a demon. In a last ditch effort to at least foil the demon, Ahn-Mak-Gnar made a deal with the devil Hel, the Lady of Dyval, the homeworld of devils. He had hoped she would grant him his wish for immortality before he faced Succor. However, she would not offer Ahn much, but agreed to bind his soul and the souls of his followers in a scroll so that they would become immortal in history. In return Ahn told Hel where (most) of his glorious treasure was hidden.

Knowing that Succor-Behemoth could not possess his soul, Ahn faced the demon lord and was killed in a great battle. Ahn's soul was sealed in slumber for thousands of years in a scroll. His followers were already dead, so Hel agreed that should the scroll ever be opened, Ahn would have his followers back: she would possess the souls of two thousand in his name and instruct them to worship him.

Of course, Ahn's body is gone, so while his soul can be freed to enjoy the worship of a couple thousand followers, he has nothing else. But of course, this would not leave him entirely powerless. One could speculate that he might be out for a little revenge. But, perhaps he is just a devil's pawn in the war between Hell and Hades.

The Library

The Library of Alessia
Mánadagur, Águst 18 3841

Using Ankar's teleportation device you make it to the grasslands just outside Alessia, an Elven city which sits across the river delta from the ruins of a dragon named city, Ar-Kem-Tiel. You all deftly avoid a herd of catoblepas after the Skedic members of your group have a mild break with reality caused by the nature of the land. Alessia seems harmless enough at first and Silus delivers the sealed note to the authorities of the library. You crawl off to an inn to rest for the night; Landros insists on having his own room while the rest of you all bunk together. That night you are attacked by four dwarves of the Ipinidaan who bungle your assassination utterly. You dispatch with them quickly enough (adding to you rep as badassess, I might add) and find little useful information from them.

After some meditative healing time in the morning you hit the library and enter your challenge after finding the correct “card” in the catalog. Some clever puzzle solving allows you circumvent a rather deadly yema and retrieve the scroll. Opening the scroll seems to invoke some magic as an ephemeral dragon formed of silver dust rises into the air and dissappears.

The exit from the library is uneventful until you run across Ankar wandering the streets in disguise. He arranges to meet you all across the river at a temple in the ruins of Ar-Kem-Tiel, which you do.