The Library of Alessia
Mánadagur, Águst 18 3841
Using Ankar's teleportation device you make it to the grasslands just outside Alessia, an Elven city which sits across the river delta from the ruins of a dragon named city, Ar-Kem-Tiel. You all deftly avoid a herd of catoblepas after the Skedic members of your group have a mild break with reality caused by the nature of the land. Alessia seems harmless enough at first and Silus delivers the sealed note to the authorities of the library. You crawl off to an inn to rest for the night; Landros insists on having his own room while the rest of you all bunk together. That night you are attacked by four dwarves of the Ipinidaan who bungle your assassination utterly. You dispatch with them quickly enough (adding to you rep as badassess, I might add) and find little useful information from them.
After some meditative healing time in the morning you hit the library and enter your challenge after finding the correct “card” in the catalog. Some clever puzzle solving allows you circumvent a rather deadly yema and retrieve the scroll. Opening the scroll seems to invoke some magic as an ephemeral dragon formed of silver dust rises into the air and dissappears.
The exit from the library is uneventful until you run across Ankar wandering the streets in disguise. He arranges to meet you all across the river at a temple in the ruins of Ar-Kem-Tiel, which you do.
Friday, February 13, 2009
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