Wednesday, April 8, 2009

Synopsis: Demon Temple of Naylon

So there you were - in the dungeons deep beneath the stepped pyramid at the center of Temple Naylon, walking down a hallway whose walls and ceiling were covered with fleshy pods and intestinal looking things - when the ceiling of the corridor behind you closes down sealing you inside. No way to go but forward. The kankoran and Treasda were freaking out, but Oki was able to calm them down for a bit.

A large stone double door held the party up for a while as they tried to figure out how open it. An object read and a search for concealment finally revealed the mechanism. Beyond the door was a large octagonal room with a total of four doors, one for each of the cardinal coordinates. The diagonal walls between the doors had carvings of: Charun, the demon beatles, Mania/Mantus, and Modeus. In the center of the room was a fountain, although it no longer worked. The ceiling was domed with a small hole at it apex, right above the fountain. The room was lit by an unknown light source bouncing a soft, honey light off of the dome.

The door straight ahead seemed appealing, so you opened it to find a corridor leading down to a room from which softly flickering amber light could be seen. Farallon was on his way to investigate when Oki became possessed(?) by some black, wraith-like entity. The wraith slew and beheaded Ashuntuc (one of the kankoran) using Void. Then the dark creature dragged the carcass of Ashuntuc to the fountain, raised the kankoran over its head with one arm, and slammed the decapitated body into the fountain. Immediately silver, gray, and black fibrous tendrils sprouted from the fountain, engulfing it and causing to collapse in on itself.

Regaining composure, Agar did at any rate, the party started to close the door. Oki/beast ran at the party but was tripped by Landros. She fell hard, Void clattering out of her hands. The wraith seemed to leave her, but the door finally shuts at the moment. After a second of debate, the party, bristling with weapons ready, opened the sliding stoned door just in time to see Void slide into the mass of tendrils and get sucked into the dark fibrous mass. Oki seemed fine, but then there were the footsteps. ..the footsteps of something enormous reverberating through the stone.

(past to present tense)

Lodos points the way through a door to the east. There you are promptly attacked by three Shedim demons. Treasda and Lodos protect the party beneath a powerful shield while teamwork helps whittle down the demons quickly. When the dust settles, you approach an altar at the far end of the room that seems to be protected by a halo of blue light. Silus is the first through and grabs Rök for himself.

The massive footsteps are still getting closer, so Landros opens up a rift allowing you to escape...only to face the witch. The witch of Wickmire almost has the best of you, but once you manage to land a hit, she goes down quickly.

Back at Aja you find out that the same black/silver tendrils have taken over the toriod research facility where void was scanned. Three skedic who had extensive contact trying to remove the fibers got infected and died, their bodies turned into empty husks. The party's attempts to help remove the tendrils goes nowhere.

Off to see Ecco, the dragon who is guarding Necros.

The journey is fairly uneventful and finally you arrive at a massive cave in the mountain glacier. Everything here is massive - the doors, the hallways, the rooms - all dwarven but scaled for very large dragon to use. Close to the entrance Agar notices a bloodied grat cloak on the floor.

A massive circular well ringed with a spiral staircase descends a mile into the mountain. At the base of the stairs are two Misarlon, chained to the wall. They reveal only that they were here to get Necros and then pass out. Again, Agar hears cries for help, so you follow the massive hallway down to a very large room (think indoor football stadium). Two-thirds of the room is covered in a sea of gold and treasure. Chained to metal stakes off to the side are four more Misarlon, one of whom is Mirella (the you met a while ago near D'Hurasel). She explains that Ecco had been entrusted to guard Necros for over a thousand years. The Misarlon, fearing that you would try to get Necros from him, decided to relocated the item - only Necros wouldn't give it up and killed one and imprisoned the rest. Mirella entreats you to free her, which you do just in time for Ecco to show up. One more Misarlon, a dwarve, gets it and it looks like it might be curtains when...

A blinding flash of white, everything falling away to darkness, almost unconscious, and then you all come to your senses floating weightless along with other debris in a dimly lit metallic room whose walls seem to be moving gently clockwise around some unseen axis.

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