Tuesday, November 3, 2009

Heart of....

The ground crew decides to journey into the Heart of Darkness – your favorite place – the Yin-Sloth jungles. Specifically, you get dropped off near Ttumal, the largest settlement on the northern coast. Although “large”, it is really a shanty-town of sorts. Plenty of street vendors and a large bazaar, but no inns or taverns as you would think of them. Government is largely absent (there is no official King or any such affiliation with nations) and so there is a hierarchy of gangs that control the city.

After some snooping over grub you find a lead...

You see, the reasoning for coming here was that if you were some deific creature looking to hang-out quietly, get some minions, plot world destruction, what better place than here? Outcasts of the adventurous sort come here in search of spiritual meaning, and seems there is a new cult in town.

You figure out how to find these cult followers and there camp, but there things get a little sticky as the priest takes bit of blood from each of you and initiates you into this cult. Agar gets special treatment, is made to walk (unscathed) through a huge bonfire and seems to be of interest to these cultists. You all hang out all night, enjoying the revelry into the morning hours. That is when some 20 to 40 men lead a large mastadon into thecamp and the walk it right into the really huge bonfire in the middle. The men all go down with the sacrifice along with the beast. Now there's devotion!

Now we have to see what the cult will do next...

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