Wednesday, November 12, 2008

Occupational Character Classes

Clergy
Druid
– Druids draw their power from nature itself and are very earth-centric, grounded people. They abide by a small set of strict principles, and strive to do no harm to nature.

Monk – (see Warrior Monk)

Priest of Light/Dark -Priests pray and honor their god and in return are granted certain powers from their deity. While some powers are common to most all priests, other powers are specific to the deity worshipped. Adventuring Priest are usually out to either: a) atone for some sin b) perform a special service for the gods c) spread the good word d) quietly do their god's work.

Warrior Monk – Although devote followers of a church, they draw no magic [per se] from their deity. They most closely resemble the Shaolin Monks; humble warriors, servants of their cause who travel the world doing “good” deeds for their deity.

Men-at-Arms
Assassin/Spy – Skilled in espionage, deceit, and the neutralization of key figures, the true identity and occupation of an assassin/spy is always a well guarded secret. You don't have to be a Spy to be spy, though, if you kwim?

Knight – Very skilled and educated soldiers (sort of the Officers of the army), they are either of noble or wealthy birth. They are also trained in horsemanship and some facets of high society, like dancing, or playing lute. Adventuring Knights are out in the world to make a name for themselves and provide a little positive PR for their rich, noble family.

Long Bowman – Hunters and snipers, these long range combat individuals are good to have in the mix. Why get too close to that deadly beast when you can kill it from way back there?

Mercenary – Soldiers without a king, a bit more savvy and streetwise. Often work as bounty hunters when war is slow. Sometimes mercs will enlist with local forces as overhire.

Palladin - The Palladin are the very best of the knights. They are trained to be deadly weapons, and are very well educated. The are like the Templars, or, if you want a modern equivalent, the Navy SEALS. The big catch is that they have a very strict code of chivalric honor. Palladins don't journey the world for their own aggrandizement, but rather to do good deeds, and right wrongs.

Ranger – The original outdoorsman, great as a scout or front line spy, these guys are experts at wilderness survival. Their excellent tracking skills also make the good bounty hunters.

Soldier – For the purposes of this game, any soldier will have just been released from service. Or, you can decide that maybe you got a promotion and are now trying to work as a spy for you liege. Soldiers are prepare for the grizzly realities of combat and war and all have some tactical combat experience.

Thief – The occupation of con-men and cat-burglars alike, depending on whether stealth is your style, or you are a people person.

Skedic -The Skedic are a cross over occupation; they are all proficient at some combat, are very well educated, and tend to have studied a smattering of magic here and there from the various disciplines. They are the only OCC that can use modern weapons.

Men of Magic
Alchemist – These are not the men of powders and potions you might expect, but the smiths of non-rune magic weapons. They don't have much for combat skill and their magic is useless for combat as well, so they are a really poor choice for an adventurer.

Diabolist – Wards and symbols are the subject of a Diabolist's study. Ever wanted to booby-trap a door with magic? Use magic to “bug” someone's house? These are the folks who can do that. This is a very extensive OCC and is very cool, but requires a lot of work and commitment from the player to make it work well. Lots of room to create your own wards and symbols.

Summoner – Call forth the powers and beings from other dimensions to do your bidding! Like the Diabolist, there is a lot to learn in order to play a summoner, but it can be a very rewarding choice if you're willing to put in the work. Lots of room to create your own summoning circles.

Warlock – Warlocks are NOT male witches, but rather commanders of the elemental forces. Wipe out your foes with a hurricane! This OCC works best if you feel sort of earthy and druid-like, but don't want the pesky restrictions that druids have.

Witch – Male or female, sign a pact with the devil and be rewarded with power at the price of your soul. Really, no one in the party should be choosing this since you would have to be evil to be a witch.

Wizard – Wizards are pretty standard fair magic users. Most magic guilds are dominated by wizards.

Psionics
A couple of notes about Psi-Classes: aside from Mind Mage, none of them are really complete OCCs, but rather are additional powers or skills that you can have no matter what your full-time OCC is. In other words, if you choose to be a Long Bowman, and you successfully roll for having psionic powers, you can add any psionic class except Mind Mage onto your character. How would Psi-Mystic Long Bowman sound?

Mind-Mage – Melt your foe's mind from within! Mind Mages have powers similar to wizards in some cases, but they do not draw power from the same source. They are among the most feared and respected of all mystical/supernatural force users in the world.

Psi-Healer – Draw upon your mind's power to heal your friends and inflict damage on your enemies.

Psi-Mystic – Commune with spirits and forces natural and supernatural.

Psychic Sensitive – Clairvoyance, second sight, astral projection, sense evil, this sort of cannon of skills. Most modern day psychics would fit into this category.

Other
Merchant – Rich, worldly type of person.
Noble – Well-educated, possibly well traveled. Political clout.
Peasant – A nobody with nowhere but “up” to go. This is the only worthy “other” class to play.

1 comment:

Anonymous said...

Yes! Your blog is great, and I know something about the night elves, they are the race I WOW power leveling when I get my first account:The reclusive Night Elves power leveling[ were the first race to awaken in the World of Warcraft Power Leveling. These shadowy, immortal beings were the first to study magic and let it loose throughout the world nearly ten thousand years before Warcraft I. The Night Elves' reckless use of magic drew the Burning Legion into the world and led to a catastrophic war between the two titanic races. The Night Elves barely managed to banish the Legion from the world, but their wondrous homeland was shattered and drowned by the sea. I love this race and suggested everyone that start their WOW power leveling a rogue or druidof night elf